Brand new Party Games

Brand new Party Games

update
October 11, 2026
Gear up for true teamwork: Get ready for the return of Paintball, the all-new minigame Harvest Hustle, plenty of improvements, and, as always, a brand-new lineup of games and maps!

The wait is finally over: We've put together a massive update for you! As always, you can look forward to a fresh minigame rotation alongside brand-new and overhauled maps. This time, we're taking things a step further by introducing two completely new minigames, which some of you already had the chance to preview as prototypes at Gamescom in Cologne. 

 

We’ve decided to completely revamp team-based minigames in MC Party. Previously, in games like Walls, you played as a team, yet in the end, only individual player performances counted toward victory. We're making this much simpler and fairer: From now on, the entire team wins together! This makes sticking together truly worthwhile and eliminates unwanted rivalry within your own squad. For now, this change applies to Walls and the new Paintball, but it opens up plenty of exciting possibilities for future team-based minigames as well.

New Minigame: Paintball

Do you still remember Paintball? We quietly retired it a while ago, but now it's making a triumphant comeback! We’ve completely reimagined the game mode: Your objective is to cover as much territory as possible with your team's color. Whichever team controls the largest portion of the map at the end claims victory. To add extra depth to the gameplay, several brand-new mechanics and power-ups await, setting the stage for tactical showdowns and non-stop action.

 

paintball_scene.jpg

Keep an Eye on Your Slime

Your colorful slime also serves as your ammunition, meaning it's limited. You can only refill your slime once your paint bar is completely empty by holding down the button. Use your paint wisely so you don't run out of slime in the heat of battle!

Charging Your Ultimate

Hitting and eliminating opponents pays off double: Not only does it slow down the enemy team, but it also charges your Ultimate. Once the meter is full, you enter full Slime Frenzy mode for a short duration! You run faster, shoot quicker, heal yourself, and automatically coat the ground around you in paint—allowing you to claim massive areas for your team in no time. But stay alert: If you get eliminated, you'll lose half of your hard-earned Ultimate charge!

spezialfähigkeit.png

New Minigame: Harvest Hustle

With Harvest Hustle, a brand-new minigame arrives like nothing you've played before! Here, everything revolves around clever logistics, fast pacing, and forward-thinking strategy.

 

Your goal is to keep three different machines operating simultaneously by continuously supplying them with the required raw resources. These materials are scattered across the map and must be gathered and delivered in time. Once a machine receives the necessary resources, it begins crafting the item, earning you points. Whoever generates the most points by running the smoothest production pipeline secures the win!

 

farming-3.jpg

 

It’s not just about figuring out which items yield the fastest points; choosing the most efficient paths across the map is just as crucial. Memorize the resource spots, plan your routes ahead of time, and always prioritize the materials your machines are waiting for. Every production cycle takes precious time, and machine downtime costs valuable points—literally every second counts!

Walls Becomes a True Team Experience

While Walls has always been played in four teams, the previous scoring system was unnecessarily complicated: Even though the last surviving team won, the top 3 placements were decided based on individual kills within the team. We’re putting an end to that: From now on, the entire team takes home the victory as one!

 

walls.jpg

The Team with the Most Gold Wins

Your objective is no longer just surviving as long as possible, but working together to collect the most gold. You’ll find gold deposits to mine on each team's side. The tedious early-game farming and crafting has been completely replaced with automatic starting equipment, making the preparation phase significantly faster and smoother.

What Happens When the Walls Fall?

Once the walls fall, the real battle begins: Dying causes you to lose half of your gold to the opponent before respawning back at base. Guard your own gold carefully while looting as much as possible from your enemies. To make the match even more dynamic, gold can respawn after a short while—making it well worth taking the risk to leave your base and fight for dominance.

Do you have what it takes to stick together as a team and protect your treasure until the very end?

New Minigame Rotation

With the arrival of the two new minigames, we’ve decided to cycle out a few existing ones from the rotation:

  • ❌ Red Light, Green Light has been removed from rotation
  • ❌ Block Hopper has been removed from rotation
  • ❌ Frosty Path has been removed from rotation

You can look forward to seeing some classic favorites make their return in the next rotation.

New Map Rotation

Added:

  • Race: Green Hills (NEW)
  • Parkour: Slime Canyon (NEW)
  • Shooting Range: Jungle
  • Survival Games: Snow Village
  • Hot Potato: Garden

 

Removed:

  • Race: Winter
  • Shooting Range: Trial Chamber
  • Survival Games: Berglin
  • Hot Potato: Courtyard

Other Changes

  • MC Party received a brand-new waiting lobby.
  • Spectator Mode has been overhauled: Freely switch between freecam and player perspective at any time.
  • Power-ups have been removed from Pitfall / Hell Shaft. Instead, you now permanently start with an unbreakable pickaxe.
  • Patterns in Color Chaos have been categorized to make them much more achievable within the time limit. At the same time, we slightly picked up the overall game pace again.
  • The Paint Bomb power-up in Color Chaos has been removed.
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